Mikami also docks the Capcom-published version for another reason: the lack of Genie on the Super Famicom version’s box art. The Genesis version had a sword, actually. “Animation-wise, I think the Genesis version’s better. “If I didn’t actually make, I would probably buy the Genesis one,” Mikami told Polygon in an interview. Mikami, who served as a designer on the platformer while at Capcom, said he has a preference for the Sega Genesis version - the one he didn’t work on. In the ongoing debate over which 16-bit video game based on Disney’s animated movie Aladdin is superior - Capcom’s Super NES version or Sega and Virgin Games’ Genesis version - veteran game developer Shinji Mikami has weighed in.
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